Dear fellow coaches,
It's time to present the rules for the 2016 German Major BB Tournament, the XII. Dungeonbowl, which will be held on 09th and 10th April at the youth hostel in Düsseldorf.
REGISTRATION & DEADLINEThe participation fee is 55 EUR. To register, please send an email to
dungeonbowl2016@gmail.com You will then receive bank details and all other important information by email. Please note, that your registration will only become valid upon receipt of the money on our account. There will be a list of the enrolled participants on "thenaf.net", "talkfantasyfootball.com" and "deutsche-bb-community.de" (do not expect daily updates).
In order to keep the registration phase at the venue as short and easy as possible please send your teamroster for our check until 03th April 2016.
If you have any questions, please feel free to get in contact with us.
LOCATION & SHEDULE:Jugendherberge
Düsseldorfer Str. 1a
40545 Düsseldorf
Saturday, 09th April 2016
Entry & Registration 09:30-10:00h
Welcome & Info 10:00h-10:30h
Round 1 10:30h-13:00h
Lunch break
Round 2 13:45h-16:15h
Break
Round 3 16:30h-19:00h
Sunday, 10th April 2016
Entry 08:30h-08:45h
Round 4 09:00h-11:30h
Lunch break
Round 5 12:15h-14:45h
Break
Round 6 15:15h-17:45h
Evaluation & Award ceremony 17:45h-18:30h
TOURNAMENT FORMATYou will play a series of 6 games of Blood Bowl against 6 different coaches. This is a resurrection style tournament. After each match all injured or dead players are refreshed for the next game. So you will play each match with the full team as created for the start of the tournament. All skills assigned (description below) will be kept.
For the first round, the match-ups are drawn randomly. After that, the coaches are paired based on their position in the overall rankings (based on the points they scored). The first two coaches, 1st and 2nd place, play each other, then the 3rd and the 4th place and so on, however, in no case against an opponent they already played against. (SWISS SYSTEM)
Each match is assigned to a table and a time. Please make sure you arrive on time. If you are paired against an opponent you have already played against in the tournament or your opponent does not show up, the referees will provide help. If you arrive late the referees may decide that you may not play in that round.
There is a result card for each table to be used by the coaches on that table to fill in all relevant information regarding their match. It will have space for the following stats: Coach names, Team names, touchdowns and casualties, all of which are indispensable for us to run the tournament properly. We will hold both coaches participating in each match responsible to deliver a properly filled result card.
After the final game the coach with the most tournament points will be declared the "Best Overall" (based on tournament points). In addition there will be the following awards: "Most Touchdowns", "Most Casualties Caused", "Best Stunty" and "Best painted".
The two coaches on top of the overall ranking after round five will be paired against each other on a special table, "The Dungeon" (even if they have already played against each other). The first to score a touchdown will win the match and be declared the "2014 Dungeonbowl Champion".
Last but not least, the two best ranked Stunty Teams after round 5 will be paired against to fight for the "Best Stunty" award. If one (or both) coaches won't play in the Stunty Final, cause of playing for the Tournament Champion, the next Stunty Team in the rankings will follow up for the Stunty Final.
THE TOURNAMENT RULESThe 2016 Dungeonbowl uses the rules of the Competition Rules Pack (available for free
athttp://www.thenaf.net/wp-content/uploads/2013/06/CRP1.pdf). All teams must fulfill the following conditions:
- All models have to be painted – merely undercoated models do not count as painted!
- All positions have to be clear - if it's not possible to determine the different positions based on the models, positions need to be indicated by colored bases or other means.
THINGS TO BRING WITH YOU- Your painted Team
- Your dices and templates
- Model repair kit (like glue) (no must have, but always good to have one)
- Three (3) copies of your team roster
- A copy of these rules and the CRP
TEAM BUILDINGAll teams must be rookie teams with a starting value of 1.100.000 gold pieces (TV 110). You have to spend all the money!
All teams must contain a minimum of 11 Players on the roster.
The following inducements are allowed to be picked:
Bloodweiser Babes - all teams can afford 0-2 Bloodweiser Babes for 50.000 GP each
Bribes - all teams can buy 0-3 Bribes for 100.000 GP each (Goblins 50.000 GP)
Halfling Master Chef – all teams can may hire a Halfling Master Chef for 300.000 GP (Halflings 100.000 GP)
Starplayer – Every team may hire up to two (2) Starplayer, according to the complete rules for Starplayers. Please note, that you have to buy 11 players from your team list, before you can choose this Inducement. You may only use the official Star Players from the latest edition of the CRP. In the rare case, that both teams field the same Starplayer, neither team may use him.
There are no other Inducements allowed.Inducements will be picked permanently as part of your roster and can't be changed in the progress of the tournament.
Apothecary – You may pick an Apothecary (if your race can). If you want to use the Apo you need to do so immediately after one of your players has been injured.
Raise-the-Dead – Necromantic and Undead teams can use their special rule as stated in the CRP on page 17. However, Zombies generated with Raise-the-Dead are removed from the roster after each game.
Stunty Teams - the following teams count as Stunty Teams:
- Halflings
- Goblins
- Ogre - with 4 or less Ogres (including Starplayers)
- Underworld - with 12 or more Goblins (including Goblin Starplayers)
Skill Assignment
Before the tournament you may select six additional skills for players on your team. Three of these skills will be available for your players from the first game, with the remaining three becoming available from the start of game 4. All of the skills selected before game 1 must be ‘normal’ skills for the respective players. One and only one of the skills selected to be available from the start of game 4 may be a ‘doubles’ skill, with the remaining two being ‘normal’ skills once more. It must be clear from your roster which skills are to be available from game one and which from game 4. Once a player gains a skill at the start of either game 1 or 4 he will keep it for the rest of the tournament. A single player cannot be given more than one additional skill throughout the tournament. Star Players may not be given additional skills.
Tournament Points - RankingIn the course of the tournament your team will get tournament points to indicate the position in the overall ranking:
2 points - Victory
1 point - Draw
0 points - Loss
-1 point - Concession
If a team concedes the opponent will get a victory with 2:0 TD and 2:0 CAS for this round, unless one or both of these, TD-difference and/or CAS-difference, was already better at the time of concession in which case he will keep the actual TDs or CAS as occurred in the match.
The ranking will be sorted by the following criteria (from top to bottom):
· Tournament points
· (Round 1-4 Random) (Round 5-6Tournament points of your opponents)
· (Round 5-6) Touchdowns for
· (Round 5-6) Casualties for
· coin toss
Casualties - Only Casualties caused by blocking (so does “Ball & Chain”!) will count. All casualties caused by fan results, fouls, crowd surfs and (other) secret weapons do not count!
Additional RulesOvertime – There is no Overtime. Games will end after turn 16, or when the official time for this round is over. The match in The Dungeon follow the rules of the Dungeonbowl Rulebook.
12+ players on the pitch – In case, that a team got too many players on the pitch, the additional AND one extra player will be randomly removed from the pitch. The team will loose its turn. You can substitute these players later, AFTER the end of the drive … – see page 11 CRP.
Rules Questions – Discussions on rules are inevitable. In order to avoid long discussions we recommend that you refer to the appropriate rulebook as soon as a question arises. If the rules do not cover the situation, then roll a dice to decide what happens. In other words, a friendly dice roll should decide any question that cannot be answered by referring to the rules.
If you really want a referee to sort out a rules question then you are free to call one over. In addition, a referee may intervene if he deems it appropriate.
Please note: I'm the law – the ref has the final word!
Sportsmanship - Our tournaments are not meant to be cut-throat, win-at-all costs competitions, and because of this we expect and require participants to compete in a friendly manner. Please keep in mind that the purpose of this event is that people have fun playing their favorite game, and so acting in an unsportsmanlike or unfriendly way will be frowned upon. If we become aware of anyone acting in this way then they will be asked to play in an appropriate manner, and if they don't they may be penalized. Please note that there is absolutely nothing wrong with asking an
opponent if they can show you the appropriate rule or set of characteristics so that you can check for yourself that everything is being done correctly. All we require is that you ask nicely and politely, and that you do your best to sort out any problems yourselves!
Don't forget: The ref got the last word on it! – as stated above.
The Dungeon Bowl Champion 2016 - The defending champion (i.e. the 2016 Champion) gains one extra re-roll for his team, if he shows up with the original winning team (team name, race - but not necessarily the same roster. This re-roll can only be used once (1) during the course of the whole tournament.
Please note the use of this extra re-roll on the result card.