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 Créer un nouveau roster

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Buck's

Buck's


Nombre de messages : 3241
Localisation : ACP

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MessageSujet: Créer un nouveau roster   cr�er - Créer un nouveau roster Icon_minitimeVen 1 Nov 2013 - 21:52

Pour ceux que ça intéresse, j'ai retrouvé le mode de fabrication de roster créé par Galak et allègrement utilisé par Darkson.
Amusez vous bien ! Smile 


Creating your own team for Blood Bowl

General Team Rules:
1) No team can have AG 4 and ST 4+ players (unless the ST 4+ players are a Big Guy or Vampire)
2) Total Strength of the 16 highest ST players should not exceed 54
3) Take all players over 100k in price that are not Big Guy stock. Subtract 100k from each of their price and multiple this amount * the maximum number allowed. Total this amount for the team. This amount cannot exceed 60k. (Example the Chaos Dwarf team has 2 non Big Guy players over 100k. The Bull Centaurs are 130k.
Subtract 100k from each and multiple by the 2 they are allowed and you get 60k so that team is okay.
4) No team should have more than 2 0-16 slots or more than 6 different positions (including the lineman slot) allowed on the team. (Example the Orc team has 6 different positions).
5) Slots not set at 0-16 are limited to 0-6 maximum allowed.
6) A team cannot have Agile player types and Blocker player types on the same roster.
7) Team Re-roll prices should not be set at less than 50k.
8 )No player's ST + AG should be more than 7.

General Rules for creating players:

1) If the player's initial calculated price is over 100k. Divide the amount of the player's price over 100k by 2 to determine the player's final calculated price. So a player worth 140k when calculated would have a final calculated price of 120k. (note if after this is done the player in to an even 10k increment then you need to apply rule 2 below before you have the true final calculated price).

2) If a player's calculated price is not a round 10k price. Round down 5k amounts over 100k and round up 5k amounts if under 100k. So a player worth 35k when calculated would have a final price of 40k while a player whose price was 135k after applying the divide by 2 rule above would have a final calculated price of 130k.

3) Any player's final calculated price may be modified by 10k more or less from the calculated price to achieve overall team balance. This is pretty important to balancing a roster in the long run.

4) If a player's price is adjusted down from the final calculated price then this amount should be multiplied by the number of players in that slot. No team should be allowed to have this total amount for all players exceed 40k total for the team. Players made more expensive than their calculated price should not be factored in.
(Example if the 0-16 slot for a team calculated to 60k and the price was adjusted to 50k then this would be 16*10=160k of discount and would be disallowed.) (Remember that all discounted players needed added.
So if the team has two 0-4 slot players and each player is discounted 10k then this would be 80k of team discount and the team should not be allowed to be created.)

5) No weapon players should be allowed to be created and placed on teams (other than Stab). So no Secret Weapon, Bombardier, Chainsaw, Ball & Chain players created new for rosters.

PLAYER TYPES:

1) BASIC PLAYER
This player type starts as:
6/3/3/8 No Skills -- 50,000 gold
This type is allowed for 0-16 slots or 0-6, 0-4, 0-2 slots
No player of this type should be priced for less than 30k
Skills disallowed to this player type:
Right Stuff, Stunty, Titchy, Always Hungry, Throw Team-Mate, Loner, Bone-head, Wild Animal, Really Stupid, Take Root
All skills add 20k to the player's price other than the following:
30k: Regeneration
20k: Having Block and Dodge on the same player (this is on top of the 40k the player paid for Block and Dodge already)
10k: Horns, Pass, and Thick Skull
5k: Leap and Very Long Legs
-5k: Decay
The following stat changes are allowed to this player type:
MA 4: -20k
MA 5: -10k
MA 7: +20k
MA 8: +30k
ST 2: -30k
AG 2: -20k
AV 7: -10k (if the player has NO other skills or stat increases)
AV 7: -20k
AV 9: +10k

2) AGILE PLAYER
This player type starts as:
6/3/4/8 No Skills -- 70,000 gold
This type is allowed for 0-16 slots or 0-6, 0-4, 0-2 slots
No player of this type should be priced for less than 60k
Skills disallowed to this player type:
Right Stuff, Stunty, Titchy, Always Hungry, Throw Team-Mate, Loner, Bone-head, Wild Animal, Really Stupid, Take Root
All skills add 20k to the player's price other than the following:
30k: Regeneration
20k: Having Block and Dodge on the same player (this is on top of the 40k the player paid for Block and
Dodge already)
10k: Horns, Safe Throw, Thick Skull, and Very Long Legs
-10k: Decay
The following stat changes are allowed to this player type:
MA 7: +10k
MA 8: +20k
MA 9: +40k
ST 2: -30k
AV 7: -10k (if the player has NO other skills or stat increases)
AV 7: -20k
AV 9: +20k

3) STUNTY PLAYER
This player type starts as:
6/2/3/7 Dodge, Stunty -- 30,000 gold
This type is allowed for 0-16 slots or 0-6, 0-4, 0-2 slots
No player of this type should be priced for less than 20k
Skills disallowed to this player type:
Always Hungry, Throw Team-Mate, Loner, Bone-head, Wild Animal, Really Stupid, Take Root
All skills add 20k to the player's price other than the following:
40k: Block
30k: Regeneration
10k: Right Stuff
0k: Titchy
-10k: Decay
The following stat changes are allowed to this player type:
MA 5: -5k
MA 7: +15k
MA 8: +30k
ST 1: -15k
AV 5: -20k
AV 6: -5k

4) BLOCKER PLAYER
This player type starts as:
4/4/2/9 -- 80,000 gold
This type is allowed for 0-6, 0-4, 0-2 slots
No player of this type should be priced for less than 80k
Skills disallowed to this player type:
Block, Claw, Dodge, Right Stuff, Stunty, Titchy, Always Hungry, Throw Team-Mate, Loner, Bone-head, Wild Animal, Really Stupid, Take Root
All skills add 20k to the player's price other than the following:
10k: Thick Skull, Disturbing Presense
-5k: Decay
The following stat changes are allowed to this player type:
MA 3: -20k
MA 5: +10k
MA 6: +30k
ST 5: +40k
AG 1: -20k
AG 3: +20k
AV 7: -30k
AV 8: -20k
AV 10: +30k

5) BIG GUY PLAYER
This player type starts as:
5/5/2/9 (Loner), (Negatrait), (Damage Skill) -- 160,000 gold
A team should only be allowed to have one Big Guy type on it

Allowed:
If the team has any ST 3+ players (other than the Big Guy) then 0-1 allowed
If the team's strongest other players are ST 2 then 0-2 or 0-1 allowed
If the team's strongest other players are ST 1 then 0-6, 0-4, 0-2, or 0-1 allowed
No player of this type should be priced for less than 110k

Skills disallowed to this player type:
Block, Dodge, Right Stuff, Stunty, Titchy
Loner: If the team has no other players with ST over 2 than the Big Guy should be allowed to have Loner removed (if desired) for no increase to his price.
Negatraits (a Big Guy must have one of these):
Bone-head and Wild Animal do not change the price
Really Stupid subtracts 20k from the price
Take Root subtracts 30k from the price
Damage Skill (a Big Guy must have one of these 2 skills):
Mighty Blow does not change the price
Claw adds 10k to the price

All skills add 20k to the player's price other than the following:
10k: Thick Skull, Throw Team-Mate
-10k: Always Hungry skill (Note: a Big Guy MUST have Throw Team-Mate to take Always Hungry)
-10k: Decay

The following stat changes are allowed to this player type:
MA 2: -90k
MA 3: -50k
MA 4: -20k
MA 6: +30k
ST 6: +50k
AG 1: -20k
AV 8: -10k
AV 10: +20k

6) SPECIAL PLAYER (and other notes)
Vampire 110k 6/4/4/8 Blood Lust, Hypnotic Gaze, Regeneration
0-6, 0-4, 0-2, or 0-1 allowed
No modification or extra skills allowed to this player type

Other Notes:
1) The above will allow you to create almost all of the official Blood Bowl teams along with balancing of teams folks want to create to try something new.
2) Please note … the above rules will NOT allow you to create 4 of the official teams … namely the Dwarf, Goblin, Chaos Pact and Lizardman teams. The Goblin and Dwarf teams because they have weapons on the roster, Chaos Pact because they have too many slots (7) and the Lizardman team because it has 70k of team discount (10k discount each on the 0-6 Saurus and the 0-1 Kroxigor).
3) If you want to allow teams to add in Vampires (which would be fun) a very easy way to program in the Blood Lust skill would be to allow them to attack any member of their own team that does not have Regeneration (a very easy modification that will have the skill work perfectly and allow the Vampire player to be added into
other teams).
4) Note on prices for the Big Guys. The starting price still gets divided by 2 for the amount over 100k when you do the first price calculation.
Example: So a base Big Guy with MA 6 and Loner, Bone-head, and Mighty Blow would be 160k+30k=190k.
Divide the 90k by 2 = 45k. 190k-45k = 145k. Round down and the final calculated price of the Big Guy would
be 140k.
5) If you to try and have the most balanced teams possible. I strongly recommend not making changes to any stats (Move, Strength, Agility, Armour) other than the ones I listed for each player type
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Tristelune

Tristelune


Nombre de messages : 1918
Age : 47
Localisation : Grenoble

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MessageSujet: Re: Créer un nouveau roster   cr�er - Créer un nouveau roster Icon_minitimeMer 10 Aoû 2016 - 8:10

Voilà une autre version, à vérifier mais la tienne doit être plus récente :

Creating new teams is a lot of fun. You've grabbed John Kipling Lewis's guide to building new players out of the Oberwald and you've put your team together, but the final question remains .... is the team balanced. What follows is a set of guidelines ... some guidelines are checks on reasonableness, others are guidelines that should rarely if ever be broken.

Guideline/Checklist for building new Teams
Special Notes on Big Guys: These Team Balancing rules are for normal teams (not Big Guy teams) also do not include Big Guy allies as part of a team when creating a new team ... if you are creating a NEW Big Guy ally for your team just make sure to follow these guidelines:

Big Guy AG+ST <= 7
Player cost should not exceed 130k
Player should have one Negative trait but not more than one. Always Hungry is fluff and does not count as having a Negative trait. You can have a Negative trait and Always Hungry at the same time.
No Big Guy players should start with having Block, Claw, Razor Sharp Claws, or any Agility Based skills. Frenzy should only be allowed if the player also has Wild Animal.
Players should have access to General and Strength skill (maybe Physical also)
An Big Guy's computed cost should not be greater/less than 17.5k from its actual cost and should not exceed 130k in cost.
A team should have access to only one Big Guy unless it is has all Stunty players (2 Big Guys allowed) or all Titchy players (4 Big Guys allowed)
Normal Team Building Guidelines

Important Guidelines
Breaking these guidelines to build a team should be rare and critical to the team concept and playstyle.
1) The Cost Formula:

Use Jervis's Cost formula (see explanation below)
2) AG and ST at 4+:
a) A team with ST 4+ may not have any AG 4+ players and vice versa.
b) Teams with 3 or more ST 5 players on the roster may have a maximum of 4 players with ST<5 and ST+AG=6 AND no players with ST<5 and ST+AG=7.
c) No player's ST+AG should exceed 7.
d) Player types with 8+ allowed players are limited to a maximum ST of 3.
3) Skill and Traits:
a) No player should have more than 7 points worth of positive value skills
b) No player position with ST 4+ OR (ST 3 with more than 2 players allowed) on the team roster should have Claw or Razor Sharp Claws.
c) Players with Stunty should not have ST+AG over 5 and players with Titchy should not have ST+AG over 4.
d) No player with ST 4 should have either Block or Dodge.
e) No player with ST 5 should have either Block or any Agility based skill.
f) The number of players on the team starting with both Block and Dodge should not exceed 4.
g) Normal players should never have a negative trait.
h) No more than two ST 4 players should have Frenzy on a team. Non Big Guy ST 5 players should not have Frenzy.
4) Max/Min Player Cost:
a) No player should cost more than 130k or less than 30k
5) Max. # of 100k+ players:
a) The total cost of players with costs of 100k or more should not exceed 450k.
6) Stat Maximums:
a) No player should have Movement over 9, Agility over 4, Strength over 5, or Armour over 10.
7) Lineman must be cheap:
a) If you have a position with 8+ players, it must be 10k less in cost than any other position on the roster.
Cool Max. # of Non-linemen:
a) The number of players in the single non-lineman positions (Lineman=0-8, 0-12, or 0-16) are limited to 10 slots in total.
9) Player Discount Factor - Non-Lineman:
a) An individual player's computed cost should not be greater/less than 17.5k from its actual cost.
Recommended Guidelines
These guidelines are more frequently broken to develop a different style team and concept. However, breaking these guidelines, while more acceptable, should still be very limited.
10) Player Discount Factor - Linemen:

a) Any player position that can have 6 or more slots on the team should not have a computed cost greater or less than 5k from its actual cost.
11) Number of Team Positions:
a) Team Rosters should not have more than 4 player positions.
12) Max. Number of Allowed Lineman positions:
a) No player position should exceed 16 players, only one player position on the roster should have 8+ players, and no team should have more than two 6+ player positions.
13) # of Players allowed and Cost Increments:
a) Allowed number of players for a position should be 0-2, 0-4, 0-6, 0-8, 0-12, 0-16.
b) All player costs should be in even 10k increments.
14) 60k Team Discount Ceiling and 0k Floor:
a) After each player's difference between actual and computed is determined multiply that number by the number of player slots allowed for that position. Then add up all the player position's discount factor for the team to get the team discount factor (do not include Big Guy allies). This factor should not exceed 60k for any new team (if your discount factor exceeds 60k then you have underpriced the team and need to raise some prices). Likewise, the factor should not be negative (less than 0k), if it is you might want to lower some of your player's costs. If you are above 60k or below 0k, recheck your complaince with guidelines #8 and #11.
--------------------------------------------------------

To calculate an individual player's discount factor use the following:


Jervis Johson Blood Bowl Player Cost Formula



All models start with 5 points, to which is added the following
MOVEMENT
MA 2 = -4

MA 3 = -3

MA 4 = -2

MA 5 = -1

MA 6 = 0

MA 7 = +2

MA 8 = +3

MA 9 = +4
STRENGTH
+ / - ((ST - 3) * 3)

plus a further 3 points if the ST > 3

plus yet another 3 points if ST > 6
ARMOUR VALUE
AV 5 = -4

AV 6 = -3

AV 7 = -2

AV 8 = 0

AV 9 = 1

AV 10 = 3

AGILITY
+ / - ((AG - 3) * 2)

a further 1 point if AG > 3 and ST > 3
SKILLS & THINGS
see below for costs


Cost In GPs

Right, having got the points value you can convert it into a cost for the player.

If the points value is 10 or less, then the players value is:

GPS = pts * 10,000

If the points value of the player is 11 or more, then the players value is:

GPS = 100,00 + ((points - 10) * 5,000)

-----------------------------------------------------
The point values for skills, traits, and racial characteristics are all 2 points each each except the following:
0 point skills: Spikes (include only the points for the AV increase)
1 point skills: Frenzy, Horns, Leap (AG 3 or less), Pass (AG 3 or less), Right Stuff, Stunty, Thick Skull, Throw TeamMate, Very Long Legs (the MA AFTER VLL should be used for the MA points above in addition to this point)
3 point skills: Big Hand, Block, Claw, Dauntless, Foul Appearance, Guard, Leader, Multiple Block, Razor Sharp Claws, Regeneration, Stand Firm, Strong Arm, Tentacles, Titchy
1 point bonus: Players starting with both Block and Dodge.

Negative traits are all -2 points except the following:
-1 point trait: Always Hungry
-3 point traits: Off for a Bite, Really Stupid, Take Root

--------------------------------------------------------------------------------------------------------------------------------------------------------

Finally how do the official 15 teams fit into the guidelines as a comparison ... I'll list the teams/players that break the guidelines (if you'd like a graphic look at the 15 official teams using the cost formula, click here:

Important:


#1) None
#2) None
#3) None except for 3a which is broken by Wood Elf (Wardancers) and Dwarf (Troll Slayer) since each have 8 points of skills
#4) None
#5) Only the Dark Elf team with 620k in 100k postional player break this rule.
#6) None
#7) None
#Cool Orcs have 14 positional slots
#9) None
Recommended:

#10) Dwarf (Longbeard 10k), Chaos Dwarf (Hobgoblin -10k), Undead (Zombie 10k), Halfling (-10k), and Norse (Lineman 10k)
#11) Undead and Orcs with 5 roster positions
#12) Undead with 2 positions with 8+ players
#13) None
#14) Amazon (-20k), Dwarf (160k), High Elf (80k), Chaos Dwarf (-70k), Undead (160k), Halfling (-160k), Norse (140k)
That said, if you look at the above the guidelines are as close to matching the official teams as you can get. Very quickly, I'll run down the exceptions:
#4) It is commonly agreed that if the Wardancer and Troll Slayer were being proposed as players today that both would have a difficult time becoming official. This Important guideline break by these two players is a very real exception and one that should raise concern if found on a new team.

#5) This exception was the result of an LRB rule change and is clearly still an exception to the general rule.

#Cool Orcs have 14 positional slots only because 0-4 Goblins were official added to the roster (and we could debate where these guys are really postional or just a lineman exception).

#11 and #12) The Undead team has two lineman positions and the Orcs are allowed Goblins as roster players. Because of these two definite exceptions to the norm, they show up as guideline break ... which in reality they are.

That leaves #10 and #14:


Dwarves were given the Block skill for 2 points and the Norse for 2.5 points instead of normal 3 points that other players pay for Block. As such their lineman are underpriced by 10k which breaks the normal 5k barrier on lineman on other teams. The below cost Block lineman also cause these teams to have overruns on total discount on #14.
The BB2k1 change to allow 0-4 Lion Warrior gave the High Elf team an extra 20k of discount pushing them in exception territory which they weren't before BB2k1.
Both Hobgoblins and Halfings were meant to be overcosted players by design. The fact that they both cost 10k more than computed is deliberate but still an exception.
For whatever reason, the Amazon team is the only team that uses 2 points for Pass on an AG 3 player instead of the normal 1 point. Everyone else on the Amazon team is priced equal to their computed, so she caused the negative discount for the team.
Finally the Undead, the Zombie breaks 4 rules for the team building guidelines by himself (#10,#11,#12,#14). He computes at 40k and I've seen net teams like Milo's Halloweenies were he is costed at 40k, but officially he's 30k, so throwing him into the pile created 80k of extra discount and the LRB bump to 0-4 Wights added 30k more which accounts for the extra discount in the team.
Or put another way, I think the method is as close as you can get to a guidelines for team building because almost no teams or players break the first 9 Important rules and the official GW team exceptions to the guidelines can be linked to only nine items:
1) Wood Elf Wardancer
2) Dwarf Trollslayer
3) Undead Zombie
4) Halfling
5) Chaos Dwarf Hobgoblin
6) Amazon Thrower
7) LRB increase to 0-4 Lion Warriors for High Elves, 0-4 Wights for Undead, and 0-4 Blitzers for Dark Elves
Cool Goblins on Orc team
9) Block at 2 points for Dwarves and 2.5 points for Norse instead of the normal 3 points.
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Sebco




Nombre de messages : 5093
Age : 52
Localisation : Chambéry (73)

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MessageSujet: Re: Créer un nouveau roster   cr�er - Créer un nouveau roster Icon_minitimeMar 10 Juil 2018 - 16:35

Un petit up de ce sujet vu que je l'ai déstické (ça fait trop de sujets stickés de mon point de vue, sinon, et celui-ci n'est pas indispensable pour les coachs, toujours de mon point de vue).
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Magikmoon

Magikmoon


Nombre de messages : 1395
Localisation : Dans l'pentu (74)

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MessageSujet: Re: Créer un nouveau roster   cr�er - Créer un nouveau roster Icon_minitimeMar 10 Juil 2018 - 18:11

Pourquoi déstiscker si c'est pour up ? scratch
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timbur

timbur


Nombre de messages : 3926
Age : 43
Localisation : Oui.

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MessageSujet: Re: Créer un nouveau roster   cr�er - Créer un nouveau roster Icon_minitimeMar 10 Juil 2018 - 18:18

Pour faire savoir que c'est déstické ? cr�er - Créer un nouveau roster Icon_razz
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Sebco




Nombre de messages : 5093
Age : 52
Localisation : Chambéry (73)

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MessageSujet: Re: Créer un nouveau roster   cr�er - Créer un nouveau roster Icon_minitimeMar 10 Juil 2018 - 19:15

Voilà. Pour éviter qu'il y ait un amas de sujets stickés (et que du coup on ne les regarde plus) sans pour autant que ça tombe dans l'oubli (la dernière intervention sur ce post avait 2 ans).
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